Diamond Mine Game
Diamond Mine free download - AV Voice Changer Software Diamond, Diamond Monster 3D Driver, Diamond Monster Sound Driver, and many more programs. Diamond Mine is a game mode in Bejeweled 3 and Bejeweled Classic. In the PC, Mac, Nintendo DS, Xbox 360, and PlayStation 3 versions of Bejeweled 3, it is a secret game mode that becomes available by revealing the first Relic in Quest Mode. In the mobile (J2ME) version, it becomes available by reaching the fifth level in a game of Classic instead. In the Xbox 360 and PlayStation 3 versions of. Diamond Mine is a $20 game that offers 15 Progressive Top Prizes starting at $200,000. When any of YOUR NUMBERS match any WINNING NUMBER, win prize shown under the matching number. BONUS GAME: When you find three (3) like symbols in the play area, win corresponding prize shown in the PRIZE LEGEND below.
Bejeweled Web Game
Diamond Mine | |
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Developer(s) | Mike Williams |
Publisher(s) | MRM Software Blue Ribbon |
Platform(s) | Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16/Plus/4 |
Release | 1984 |
Genre(s) | Maze |
Mode(s) | Single-player |
Diamond Mine II | |
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Developer(s) | Mike Williams |
Publisher(s) | Blue Ribbon |
Platform(s) | Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Commodore Plus/4, MSX |
Release | 1985 |
Genre(s) | Maze |
Mode(s) | Single-player |
Diamond Mine is a video game first published by MRM Software for the Acorn Electron and BBC Microhome computers in 1984.
Diamond Mine was reissued by Blue Ribbon in 1985 and ported to other systems in 1985 and 1986. Blue Ribbon released a sequel, Diamond Mine II, at the same time. Both games are similar to the 1983 game Oil's Well, which itself is a re-themed version of the 1982 Anteaterarcade game.
Gameplay[edit]
Diamond Mine Game Wall
The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling monsters. The player has a set length of pipe for each level. Once the pipe has started moving, it cannot stop and if it is retracted, that section of pipe is lost. If the pipe is hit by a monster or hits a wall, twice the amount of pipe is lost. Diamonds are placed sporadically in the maze and there is no way to kill the monsters.
The sequel is similar but with fundamental changes in the game play. The pipe can pause, can be retracted at any time without penalty and the walls cannot be hit. The monsters can be killed by touching them with the end of the pipe and they do not move while the pipe is being retracted. The maze is also populated by regular diamonds which more resemble the dots in a Pac-Man maze.
External links[edit]
Diamond Mine Game On Yahoo
- Diamond Mine at Atari Mania
- Diamond Mine at Plus/4 World
- Diamond Mine II at Plus/4 World
- Diamond Mine II at Generation MSX
- MRM Software at Acorn Electron World