Introduction to Legal Gaming Classifications

Class II machines are for specific jurisdictions, often introducing a bingo element into the slot machine experience. Since bingo games are less regulated in many states, this becomes a way to run a slot machine industry in a state where slots aren't allowed. Here's how it works. The Class II Bingo Games would essentially be a game of bingo, with prizes drawn from the overall money wagered. Those prizes, however, would be displayed as reel results on the slot machines. In recent years, those Class II bingo machines have become more and more like their traditional, or “Class III,” slot cousins in Las Vegas. Tribal-state Class III gaming compacts between each tribe and the state outline: the style of gaming allowed, standards of operation, criminal and civil jurisdiction, state regulation fees and remedies for breach of compact. Class II gaming includes bingo, pull-tabs, punch boards, tip jars and other games similar to bingo.

Accepted legal gaming classifications are available to state gaming boards to restrict which class of slot machines can be used in a casino or other gaming area, specifically Class I thru III.

All 3 classifications are in limited use by states for non-tribal casino operators but are fully in use at all Indian gambling establishments.

At this time, only Hawaii and Utah continue to prohibit all three classifications of gaming.

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Indian Gaming Regulatory Act (IGRA)

The first federal gaming structure for Indian gaming was established in 1988 with the Indian Gaming Regulatory Act, enacted as a U.S. federal law. The stated purposes of the Act include:

  • Providing a legislative basis for the operation/regulation of Indian gaming
  • Protecting gaming as a means of generating revenue for the tribes
  • Encouraging economic development of these tribes
  • Protecting the enterprises from negative influences, such as organized crime

The Act establishes three classes of games with a different regulatory scheme for each:

Class I Gaming

Class I gaming is defined as

  1. Traditional Indian gaming as part of tribal ceremonies and celebrations
  2. Social gaming for minimal prizes

Regulatory authority over this class of gaming falls to Tribal governments and is not otherwise subject to IGRA’s requirements.

Class II Gaming

Class II gaming is defined as the game of chance known as bingo, aided or not aided by any electronics, and other games similar to bingo if played at the same location.

It also applies to games played exclusively against another player rather than against the house or a player acting as a bank.

Tribal governments are the primary legal entity responsible for regulating Class II games on its lands, as long as

Class Ii Gaming Machines

Class
  • The state in which the Tribe has located permits such gaming for any purpose
  • The Tribal government adopts a gaming ordinance approved by the National Indian Gaming Commission

Tribal governments are responsible for regulating class II gaming with Commission oversight. The Act specifically excludes slot machines or electronic facsimiles of any game of chance from the definition of class II games.

Class III Gaming

Class III gaming is generally referred to as casino-style gaming. It has a broad definition and includes all forms of gaming not specifically called out as Class I or II.

Games commonly played at casinos clearly fall into the Class III category, including

  • slot machines
  • blackjack
  • craps
  • roulette
  • wagering games
  • electronic facsimiles of any game of chance

As restricted by the IGRA, before a Tribe can lawfully conduct Class III gaming, these conditions must be met:

Class Ii Slots

  • The particular form of Class III gaming the Tribe wants to conduct must be permitted in the state the Tribe is located.
  • The Tribe and state must have negotiated a compact approved by the Secretary of the Interior, or the Secretary must have approved regulatory procedures, a so-called Tribal-State Compact.
  • The Tribe must have adopted a Tribal gaming ordinance approved by the Chairman of the Commission.

The regulatory scheme for Class III gaming is complex, with key functions for approval authority resting with several organizations at the federal, state, Commission, and Tribal levels.

Summary of Legal Gaming Classifications

Accepted legal gaming classifications are available to state gaming boards to restrict which class of slot machines can be used in a casino or other gaming area, specifically Class I (tribal ceremonies), Class II (bingo), and Class III (everything else). Here’s a list of specifically-named games with their associated Class.

Class

All three classifications are in limited use by states for non-tribal casino operators but are fully in use at all Indian gambling establishments. At this time, only Hawaii and Utah continue to prohibit all three classifications of gaming.

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